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Old Jun 15, 2005, 11:22 AM // 11:22   #21
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Personally I always stay with a group until the mission is complete, but I've had PuG members drop and it is very annoying. Nothing was worse than doing gates of kryta and having someone half way in. But one thing we need to consider to is that not everyone drops for "personal" reasons, some people do have technical issues (I've had that happen before and feel very bad when that happens). Just my 2gp
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Old Jun 15, 2005, 02:23 PM // 14:23   #22
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I sometimes don't pay attention to names of places but where exactly is Dragon's Peak? Are you referring to Dragon's Lair?
Hah, yes. Dragons Lair.

So far I've made only 5 posts and already I've:

1. Called Thirsty River, Raging River
2. Called Savage Slash, Savage Strike
3. Called Dragon's Lair, Dragon's Peak

Gimme a break will'ya I'm a noob.

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The second is to get to the Temple of Ages. There is no "quest" for it, it's just getting from one town to the next.
Yeah, right there. I've enjoying fighting monsters in the Black Curtain, I think it's one of the better zones. I don't care if there is a quest for it or not. I think its cool wading kneedeep through a bunch of hellhounds, it's a zone that really requires some co-ordination to get through even if your high level.

Except that when I was going through it first time, we had one lvl 20 join, then was like *Cartman Voice* "Don't worry guys, I got it." Then just ran as fast as he could from one end of the zone to the other. Wow, gee thanks really. Another cool zone passed by in the blink of an eye.

I don't mind if you run. Sure grab some henches, whatever. I don't mind you anouncing in all chat that you're putting together a group for a run. But, ffs, don't join groups then halfway through announce that you're gonna run.

Last edited by QuixotesGhost; Jun 15, 2005 at 02:51 PM // 14:51..
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Old Jun 15, 2005, 02:39 PM // 14:39   #23
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Had an odd quitting experience once. About 10 minutes into the mission a guy up and yells "hahah, finish it yourself lol!!" and bails. We had not done the bonus or killed any bosses so nobody had any idea what the point was except to be an ass apparently. We shrugged and did as he suggested and just finished it without him. Sheesh, some people's children.

As for just running through everything without killing anything, I agree 100% that that is just sad. I'm definately a "stop and smell the roses" kind of guy. It took me over two weeks (playing many hours a day) to ascend with my first toon just because I was enjoying exploring and questing. Of course, I'm almost extreme on the other side. Before GW I played DAoC, in which I had 3 (and 90% of the way to my 4th) legendary crafter (no bots/macros) before I had my 1st lv 50 toon.
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Old Jun 15, 2005, 02:40 PM // 14:40   #24
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Originally Posted by QuixotesGhost
So after a week of playing GW much more than I should, I've gotten past Dragon's Peak and something really worries me. Nobody wants to fight anything anymore! Everybody is just running through zones. Granted, we advance the game when we do so, but I didn't drop 50 bucks on this game so I could just run through zones, missions, quests, whatever.

I really enjoy the combat in this game but once you hit a certain point nobody seems to be willing to actually engage in it. It's all about running behind some lvl 20 Ranger with his UbAr-l33t running build. Did I just hit a bad patch of people or is this actually the norm? And why the hell would people play a game where they just run from monsters for hours on end?

I'm not talking about avoiding, I understand the need to avoid stuff. But ffs, we got guys runing clear across one end of a zone to the other aggroing monsters the whole way and relying on his build to keep him alive. I mean what's even the point in traveling in a party? Hell, whats the point of even having combat skills at all?

What's the point anymore, really, for fighting mobs? Item drops seem to have been brutally nerfed. Some people say they're still getting stuff, but I'm not anymore, and with me a lot of people. If you're fighting the same type of mob over and over again, it will eventually stop dropping loot ALTOGETHER.

So, no loot.

A mob has no skills you can capture.
When you're level 20, you can't gain anything anymore from your XP, except an uberly slow grind for skillpoints. (which some people might not even need / want).

So why bother fighting mobs anymore? Just run past them, they do you no good.

Once the expansion is released, the name of the game will be changed from "Guild Wars" to "Guild Deliveries : Brought to you by Fedex."

Seriously, there is no point in fighting mobs anymore.

Edit : Let me rephrase that, there is no point in fighting mobs if you're just on your way somewhere. In missions, I will fight mobs, mostly because it makes the mission easier to complete

But if I'm just running to Riverside, I'm not going to fight if I don't have to. However, I do let any potential teammates know that I'm going to just run.


Creston

Last edited by Creston; Jun 15, 2005 at 02:46 PM // 14:46..
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Old Jun 15, 2005, 02:46 PM // 14:46   #25
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Seriously, there is no point in fighting mobs anymore.
You know call me crazy, but I like the combat system in GW so much, that for me, fighting mobs is its own reward.

When I beat Thirsty River for the first time, I wasn't all excited becuase I got some new elite skill. I was excited becuase I all like "Holy ****, Did you see how many of those bastards we took on!?!"

Last edited by QuixotesGhost; Jun 15, 2005 at 02:50 PM // 14:50..
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Old Jun 15, 2005, 02:50 PM // 14:50   #26
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Originally Posted by QuixotesGhost
You know call me crazy, but I like the combat system in GW so much, that for me, fighting mobs is its own reward.
You're a grinder! Grinding is bad! We will nerf you!
(j/k)

Fair enough, opinions will vary. I personally love Pre-Searing ascalon and Post-Searing old ascalon, so I keep making characters just to do those areas. Once you get to the desert, however, or southern shiverpeaks, it's not worth the aggravation of trying to fight all the mobs.

Also, most people who do the running are peeps who've completed the game once or twice, and they've killed that skeleton mesmer and his crew a hundred billion times over already. You can't really blame them for not really fancying another go

But, you can't argue that Anet has basically removed a large motivation for randomly fighting mobs by their hardass stance against any form of farming.
Fighting mobs while you're randomly walking somewhere is the exact same thing as farming, it just goes slower. So in their hurried decision to nerf farming, they've also nerfed casual mob killing.
*shrug*

Edit : "When I beat Thirsty River for the first time"
Exactly, for the FIRST time. When you've done it ten times already, it does lose a bit of its appeal. However, I have no redeeming words for people who quit in a mission, and I never do that myself. But if you're just outside in a zone, and you're on your way to something, I fail to see what the problem is. (if you've informed your team that that's what you're doing).

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Old Jun 15, 2005, 03:05 PM // 15:05   #27
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Admitedly most people in the group was skill capping and had two sigs equipped, but we finished Hells Percepide at last, after one of our two mo/w got his axe elite and bailed, becasue enough wanted to get hunderd blades and a few of us had not done the mission and they stayed to the end.

Fighting the lich with 60dp on allmost everyone was sort of slow tho
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Old Jun 15, 2005, 03:14 PM // 15:14   #28
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Thats a good point Envy. I'm going to start adding to my ignore list next time I play. Just don't want to get screwed over by the same person twice.
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Old Jun 15, 2005, 03:17 PM // 15:17   #29
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You found some PvPers. PvPers are bored with PvE. We've already done it twice.
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Old Jun 15, 2005, 04:11 PM // 16:11   #30
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Originally Posted by QuixotesGhost
That's the main thing that's bugging me. GW is so godman fun, but people keep overlooking it, becuase they're like these zombies going "ADVANCE, MUST ADVANCE".
This I totally agree with. It may sound stupid, but I really have no interest in finishing the game. I know that when you finish it, it is no where near over but it will take away a certain sense of adventure, if ya know what I mean ... I'm at level 17 now, just recently got to Ventari's refuge. I frequently go back and try to clear out sections of the map that are clouded. I find the most enjoyment in playing the game, killing monsters, finding items and unlocking items. I like seeing the world map clear. Comming across a town or outpost that you didn't know was there rocks! The race to get to the end of the game seems like work more that it does fun. Just one little rangers opinion
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Old Jun 15, 2005, 04:15 PM // 16:15   #31
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Originally Posted by Lews
I'm getting fed up on the earlier missions now with there being a few level 5's, and a lot of level 20's just wanting to do the bonus. Then they quit once they do the bonus and let the level 5's get screwed over.

It wasn't like this in beta, or when the game first came out. *sigh* I feel old.

if you need help doing a quest/mission I'm willing whenever I'm online. I may need a few minutes to grab some Xp or finish whatever quest I'm doing....but I'm perfectly willing to help you get through it as soon as I'm done doing whatever I'm working on.

IGN: Algren Cole
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Old Jun 15, 2005, 04:43 PM // 16:43   #32
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Originally Posted by Weezer_Blue
You found some PvPers. PvPers are bored with PvE. We've already done it twice.
Good for you. Now go screw over some other people who are actually trying to play the game. I'm sure that between your fits of self-righteous irritation and overwhelming bordem you can justify it to yourself.
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Old Jun 15, 2005, 04:52 PM // 16:52   #33
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Quote:
Originally Posted by Creston

Fighting mobs while you're randomly walking somewhere is the exact same thing as farming, it just goes slower. So in their hurried decision to nerf farming, they've also nerfed casual mob killing.
*shrug*

Creston
No, it's not. Farming involves resetting an instance multiple times to take advantage of a profitable loot drop. Random exploring doesn't. Taking advantage of a game mechanic vs. playing the game. Therein lies your difference. And only one of them has been 'nerfed'.
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Old Jun 15, 2005, 04:58 PM // 16:58   #34
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Originally Posted by Cap'n Hoek
No, it's not. Farming involves resetting an instance multiple times to take advantage of a profitable loot drop. Random exploring doesn't. Taking advantage of a game mechanic vs. playing the game. Therein lies your difference. And only one of them has been 'nerfed'.
Sadly, you're wrong. If I'm completing three quests in a certain area of Kryta, odds are that I will be fighting the same monsters over and over. Fight enough of them, the drops will stop.

How am I farming? I'm trying to complete missions, I'm fighting my way through some of the ABSURDLY large hordes of critters in Kryta BECAUSE of my quests, and my drops stop. I guess I'm not playing the game in the "Arenanet Approved Way"?
Kindly explain this to me, since you seem to know.

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Old Jun 15, 2005, 05:03 PM // 17:03   #35
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I only know of one mission where everyone runes through and thats the copperhead mines quest.
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Old Jun 15, 2005, 05:46 PM // 17:46   #36
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Quote:
Originally Posted by Creston
Sadly, you're wrong. If I'm completing three quests in a certain area of Kryta, odds are that I will be fighting the same monsters over and over. Fight enough of them, the drops will stop.

How am I farming? I'm trying to complete missions, I'm fighting my way through some of the ABSURDLY large hordes of critters in Kryta BECAUSE of my quests, and my drops stop. I guess I'm not playing the game in the "Arenanet Approved Way"?
Kindly explain this to me, since you seem to know.

Creston
I know my own experience, and I have yet to see drops stop due to questing. I have completed all of the quests in the Kryta area twice, back-to-back, since that patch. I even got some purple ettins pauldrons with a major rune of fast casting while doing so. I guess I'm just playing in the Arenanet Approved Way without even knowing how. I've heard that the anti-farming counter resets when you enter a town area, though I don't know that, and it's not really a concern of mine. Have you tried that?

Besides, my issue was your equating of farming to random exploring. They are not the same.
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Old Jun 15, 2005, 05:48 PM // 17:48   #37
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Originally Posted by GoblinBoy
This I totally agree with. It may sound stupid, but I really have no interest in finishing the game.
Same here. One day I will, but I'm not in any hurry. Last time I checked, I was at lvl15, 41 days, 75 hours. I've brought a second character up to lvl8 in pre and moved her to post, but haven't touched her since.

Some people run through the game as fast as possible, others make a journey of it.

Anyone who wants any help with a quest, look me up...I'll help with any quest in any area I've unlocked so far. And I've been known to give away my drops if it would benefit another party member or donate gold so someone can buy new armor. There's about an 80% chance I'll be online any given day between 9:00-12:00 PM CST.

Note: Lower levels might want to consider that, as a higher level tank, you'll basically be following me around watching me kill mobs rather quickly (unless I get tagged with Pacifism or something...I hate that). Which is why sometimes I'll stand back and watch the fight before joining in. I'd hate to make anyone bored because they don't get a chance to fight or make the quest too easy. Just something to keep in mind.

Also note: I watch every cut scene. Every time. I like them. No skipping allowed when partied with me!
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Old Jun 15, 2005, 05:59 PM // 17:59   #38
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Originally Posted by Cap'n Hoek
I know my own experience, and I have yet to see drops stop due to questing. I have completed all of the quests in the Kryta area twice, back-to-back, since that patch. I even got some purple ettins pauldrons with a major rune of fast casting while doing so. I guess I'm just playing in the Arenanet Approved Way without even knowing how. I've heard that the anti-farming counter resets when you enter a town area, though I don't know that, and it's not really a concern of mine. Have you tried that?

Besides, my issue was your equating of farming to random exploring. They are not the same.

This is what makes the whole issue (and Anet's stubborn refusal to explain what they've done) so thoroughly aggravating, because there are people, like yourself, who will swear up and down that nothing has changed, and yet last week Monday I spent an evening killing critters in the desert and wound up with a character full of decent loot, several blues, a purple here and there. Since last wednesday (ie, the patch), I'll spend three hours in the desert with henchies, and find (I'm not kidding), 8 WHITE items and 300 gold.
Now, what, is that random luck or something?

As for the going to town resetting the counter, I doubt it. I don't do it, first of all, because I like gathering quests for one area then going and doing all of them, rather than going back to town after every one and having to slug my way through the same mobs four times, but I've also seen plenty of posts from people who are saying that even LOGGING OFF doesn't make their drops come back.

I'm not calling you a liar, all I'm saying is that just because it's NOT happening to you, doesn't mean it's not happening AT ALL. It would be nice if Anet would finally get out of their ivory tower and explain a little bit what their plan is and what they've done, rather than just lets a large group of players getting really annoyed over this. Imo.

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Old Jun 15, 2005, 06:09 PM // 18:09   #39
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If you read through the threads actually dedicated to the issues of drops, you will find that many people are saying the playing without other people in your group messes up your drops. Henchmen don't seem to help.
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Old Jun 15, 2005, 06:19 PM // 18:19   #40
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Originally Posted by Acan Vishnu
Henchmen don't seem to help.
True. I you want to farm, you really have to go solo. Just as henchmen take a cut of the gold, they also take a cut of the other drops. The only drops that you actually see are the ones assigned to you. I took a full party of henchmen out the other day, and every single chest I came across was empty...or at least nothing popped out of it. A majority of the mobs dropped little to nothing. Went out solo next time and got a drop for every single creature I killed.

Try an area solo and you'll rake it in. Party with a group of henchmen or other players and run the same area, and your drops get severely cut. Simple math. The larger the party, whether partly computer-controlled or not, the less your cut. In my experience, this is the way it has worked both pre- or post-patch.
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